Item Enchanting Calculator
Calculate the exact cost and savings of upgrading equipment with Runes, Souls, and Relics compared to purchasing enchanted items directly.
Tier:
Slot:
| Item | Base Item Price | Upgrade Materials | Total Enchant Cost | Direct Buy Price | Savings / Profit | Recommendation |
|---|
Enchanting Mechanics & Material Quantities
1. Artifact Foundry Enchanting
Any craftable piece of equipment can be upgraded to higher enchantment levels at the Artifact Foundry in any royal city or Brecilien.
- .1 (Uncommon): Requires Runes matching item tier.
- .2 (Rare): Requires Souls matching item tier.
- .3 (Exceptional): Requires Relics matching item tier.
Enchanting is 100% deterministic (no failure risk) and does not benefit from Resource Return Rates (RRR); all materials are consumed.
2. Material Requirements by Slot
The number of Runes/Souls/Relics required per level depends on the item slot (read directly from game data upgraderequirements):
- Two-Handed Weapons: 384 Runes / Souls / Relics per level.
- One-Handed Weapons: 288 Runes / Souls / Relics per level.
- Chest Armor: 192 Runes / Souls / Relics per level.
- Helmets, Boots, Off-hands, Capes, Bags: 96 Runes / Souls / Relics per level.
3. Enchant vs Direct Buy Comparison
- Total Enchant Cost:
BaseItemPrice + Sum(MaterialCount * MaterialUnitPrice). - Direct Buy Price: Market price of the finished item at the target enchantment level.
- Net Savings:
DirectBuyPrice - TotalEnchantCost. If positive, enchanting yourself saves silver compared to buying directly.